Search for tag: "animation"

Schlom MBE update 2021 User meeting (MRS conference)

Zoom Recording ID: 95787656050 UUID: tYzB48zETzmUuzPJy9+Yaw== Meeting Time: 2021-12-01T23:08:10Z

From  James Overhiser 3 plays

F21 DMS 9/15: PowerPoint charts, SmartArt, animation, transitions, tracker, action settings

Zoom Recording ID: 91263534082 UUID: QVmZ/YZYTS+GAOK0BmGEfQ== Meeting Time: 2021-09-15T12:05:08Z

From  Christina Homrighouse 4 plays

LECTURE

Zoom Recording ID: 96071157995 UUID: eTjeCu84QAarZjPnSXxdcA== Meeting Time: 2021-03-17T16:49:10Z

From  Andy Ruina 1 plays

Lesson29.6 Animation Coroutines

Just as it was hard to design iterators with classes, it is also hard to design timed animation with classes. In this video, we show how to use coroutines to make animation design so much simpler.

From  Hannah Lee 65 plays

Lesson 29.5 Timed Animation

Our primary application of coroutines in the final assignment is timed animations. In this video we talk about what these are and how to design them with the GameApp class.

From  Hannah Lee 59 plays

Lesson 27.8 Application Design

Game applications (and graphical applications in general) can get pretty complicated. In this video we talk about how to break up your code to make it more readable and more manageable. In some…

From  Hannah Lee 59 plays

Lesson 27.7 Advanced State Triggers

The state triggers we saw in the previous video were pretty simple. In this video, we talk about using a more complicated trigger: a double click. Double-clicking is more complicated because it needs…

From  Hannah Lee 56 plays

Lesson 27.4 Application Input

The big difference between a game and a movie is the ability to respond to player input, be it from a mouse or a keyboard. In this video we show how to us the tools provided by the GameApp class to…

From  Hannah Lee 63 plays

Lesson 27.3 The GameApp Class

In this video we introduce the GameApp class, which is a class written by your instructor. In the last assignment you will be creating a subclass of the class to run your game. This video highlights…

From  Hannah Lee 85 plays

Lesson 27.2 Animation Frames

The while-loop that drives the game is hidden. This is going to create some interest challenges, particularly when you need variables that carry over from animation frame to animation frame. In this…

From  Hannah Lee 76 plays

Lesson 27.1 The Application Loop

In order to understand the classes that you will use in the final assignment, you first need to understand how a game application works. In this video we lay out the big picture. We talk about the…

From  Hannah Lee 76 plays

MAE 4730/5730 Lecture

Zoom Recording ID: 95137020859 UUID: FaCqBsaWTo6CclXl9vYIVw== Meeting Time: 2020-10-07T13:53:09Z

From  Andy Ruina 28 plays

MAE 4730/5730 Lecture

Zoom Recording ID: 95137020859 UUID: 2pszu9yZTCSrzqcyXHzeAA== Meeting Time: 2020-09-11T14:10:18Z

From  Andy Ruina 51 plays

MAE 4730/5730 Lecture

Zoom Recording ID: 95137020859 UUID: Vxy4XmTmSYu6XWV5YACwoQ== Meeting Time: 2020-09-09T14:16:05Z

From  Andy Ruina 63 plays

10. Sabine Haenni, Time Lapse & City Symphonies

From  jrp354 57 plays