Search for tag: "animation"
Schlom MBE update 2021 User meeting (MRS conference)Zoom Recording ID: 95787656050 UUID: tYzB48zETzmUuzPJy9+Yaw== Meeting Time: 2021-12-01T23:08:10Z
From James Overhiser
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F21 DMS 9/15: PowerPoint charts, SmartArt, animation, transitions, tracker, action settingsZoom Recording ID: 91263534082 UUID: QVmZ/YZYTS+GAOK0BmGEfQ== Meeting Time: 2021-09-15T12:05:08Z
From Christina Homrighouse
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LECTUREZoom Recording ID: 96071157995 UUID: eTjeCu84QAarZjPnSXxdcA== Meeting Time: 2021-03-17T16:49:10Z
From Andy Ruina
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Lesson29.6 Animation CoroutinesJust as it was hard to design iterators with classes, it is also hard to design timed animation with classes. In this video, we show how to use coroutines to make animation design so much simpler.
From Hannah Lee
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Lesson 29.5 Timed AnimationOur primary application of coroutines in the final assignment is timed animations. In this video we talk about what these are and how to design them with the GameApp class.
From Hannah Lee
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Lesson 27.8 Application DesignGame applications (and graphical applications in general) can get pretty complicated. In this video we talk about how to break up your code to make it more readable and more manageable. In some…
From Hannah Lee
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Lesson 27.7 Advanced State TriggersThe state triggers we saw in the previous video were pretty simple. In this video, we talk about using a more complicated trigger: a double click. Double-clicking is more complicated because it needs…
From Hannah Lee
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Lesson 27.4 Application InputThe big difference between a game and a movie is the ability to respond to player input, be it from a mouse or a keyboard. In this video we show how to us the tools provided by the GameApp class to…
From Hannah Lee
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Lesson 27.3 The GameApp ClassIn this video we introduce the GameApp class, which is a class written by your instructor. In the last assignment you will be creating a subclass of the class to run your game. This video highlights…
From Hannah Lee
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Lesson 27.2 Animation FramesThe while-loop that drives the game is hidden. This is going to create some interest challenges, particularly when you need variables that carry over from animation frame to animation frame. In this…
From Hannah Lee
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Lesson 27.1 The Application LoopIn order to understand the classes that you will use in the final assignment, you first need to understand how a game application works. In this video we lay out the big picture. We talk about the…
From Hannah Lee
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MAE 4730/5730 LectureZoom Recording ID: 95137020859 UUID: FaCqBsaWTo6CclXl9vYIVw== Meeting Time: 2020-10-07T13:53:09Z
From Andy Ruina
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MAE 4730/5730 LectureZoom Recording ID: 95137020859 UUID: 2pszu9yZTCSrzqcyXHzeAA== Meeting Time: 2020-09-11T14:10:18Z
From Andy Ruina
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MAE 4730/5730 LectureZoom Recording ID: 95137020859 UUID: Vxy4XmTmSYu6XWV5YACwoQ== Meeting Time: 2020-09-09T14:16:05Z
From Andy Ruina
65 plays
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