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ORIE 4741 Lecture 8/26/2021 Introduction

Zoom Recording ID: 94347618999 UUID: L4SGU1XCSF+P2Ve5hIE2+w== Meeting Time: 2021-08-26T13:22:18Z

From  Madeleine Udell on August 26th, 2021 87 plays

PARADIM DFT Summer School 2021 - Practical Lecture - Getting started / Quantum Espresso

PARADIM DFT Summer School 2021 - Practical Lecture 1 - Getting started / Quantum Espresso - Betül Pamuk

From  Brenda Fisher on July 12th, 2021 161 plays

5.17.21 Huijia Lin, University of Washington

Zoom Recording ID: 91302741742 UUID: hJSJ/8QeQkqko5cgQSaeWA== Meeting Time: 2021-05-17T19:40:30Z

From  Jordan Staiti on May 17th, 2021 8 plays

Zoom Dec. 8. Coroutines

Generators may seem like a weird detour for this late in the course. But in this presentation, we show how they are used in graphics and animation.Generators are a specific example of a concept known…

From  Hannah Lee on December 10th, 2020 13 plays

Lesson 28.7 Iterator Chaining

Generators take iterators as input, but they also produce one as output. In this video we show how to chain iterators together, doing complex operations on our data.

From  Hannah Lee on December 3rd, 2020 25 plays

Lesson 28.5 Generator Design

Now that we know how generators work, it is time to write our own. In this video we show how easy it is. We just take out experience with the accumulator pattern and replace the accumulator with a…

From  Hannah Lee on December 3rd, 2020 33 plays

Lesson 27.7 Advanced State Triggers

The state triggers we saw in the previous video were pretty simple. In this video, we talk about using a more complicated trigger: a double click. Double-clicking is more complicated because it needs…

From  Hannah Lee on November 30th, 2020 41 plays

Lesson 27.5 Mouse Input

In the previous video we primarily focused on keyboard input. Mouse input (called “touch” by kivy) is a little more difficult. In this video we talk about how mouse input works and how to…

From  Hannah Lee on November 30th, 2020 40 plays

Lesson 27.4 Application Input

The big difference between a game and a movie is the ability to respond to player input, be it from a mouse or a keyboard. In this video we show how to us the tools provided by the GameApp class to…

From  Hannah Lee on November 30th, 2020 42 plays

Lesson 27.1 The Application Loop

In order to understand the classes that you will use in the final assignment, you first need to understand how a game application works. In this video we lay out the big picture. We talk about the…

From  Hannah Lee on November 30th, 2020 54 plays