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Lesson 27.5 Mouse InputIn the previous video we primarily focused on keyboard input. Mouse input (called “touch” by kivy) is a little more difficult. In this video we talk about how mouse input works and how to…
From Hannah Lee
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Lesson 27.1 The Application LoopIn order to understand the classes that you will use in the final assignment, you first need to understand how a game application works. In this video we lay out the big picture. We talk about the…
From Hannah Lee
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Lesson 22.5 Name ResolutionWe have long said that the dot (.) in Python means “inside of the folder”. But which folder? In this video, we show why subclasses makes this question a little less clear. When Python…
From Hannah Lee
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Lesson 22.1 Classes and Code ReuseIn this video we motivate the conept of subclasses by looking at a potential application. As software becomes more and more complex, we have to leverage features that allow us to work with other,…
From Hannah Lee
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MAE 4710/5710 Applied DynamicsZoom Recording ID: 200816800 UUID: i3GHhxJWRMK/f5kskLkqvA== Meeting Time: 2020-04-22T16:03:17Z
From Andy Ruina
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MAE 4710/5710 Applied Dynamics: Robotics, Vehicles, Machines and Biomechanics (2020SP)Zoom Recording ID: 118144186 UUID: qEpGM66lRNWLXkkYETk31Q== Meeting Time: 2020-04-08T16:07:41Z
From Andy Ruina
13 plays
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MAE 4710/5710 Applied Dynamics: Robotics, Vehicles, Machines and Biomechanics (2020SP)Zoom Recording ID: 118144186 UUID: vYnF+3lWStuJI2KhhUUDQA== Meeting Time: 2020-04-06T16:12:03Z
From Andy Ruina
19 plays
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