The state triggers we saw in the previous video were pretty simple. In this video, we talk about using a more complicated trigger: a double click. Double-clicking is more complicated because it needs…
In the previous video we primarily focused on keyboard input. Mouse input (called “touch” by kivy) is a little more difficult. In this video we talk about how mouse input works and how to…
The big difference between a game and a movie is the ability to respond to player input, be it from a mouse or a keyboard. In this video we show how to us the tools provided by the GameApp class to…