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Even though you only need to implement three methods in GameApp subclass, this methods will eventually get very long. In this video we introduce the concept of application state, and talk about how…
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This video introduces an advanced topic that is completely optional and will not appear on any exam. Classes like RGB and Point3 appear to enforce their invariants without any getters and setters.…
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Once you have the interface to a class, it is time to start writing code. As we see in this video, the idea is much the same as writing functions. However, attributes – and specifically…
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Classes are something we can define. That means we need a specification to tell us what it means for a definition to be correct. In this video we cover the basics of a class specification, and show…
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When you work on Assignment 3, you will discover that the color objects have some significant restrictions on how they can be used. These restrictions are called attribute invariants, and they are…
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