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L2

Zoom Recording ID: 2690923470 UUID: 6I3h0OBbQNi62SC9ZSOyaw== Meeting Time: 2021-02-04T20:46:56Z

From  Ilya Amburg on February 4th, 2021 7 plays

2018 Science Immersion_Types of Scientific Literature

A workshop given by Erin Eldermire as part of Science Immersion 2018

From  Matthew Kibbee on January 26th, 2021 1 plays

Lesson 30.1 Searching

In this video, we look at the different ways we can search a list for an element. In doing so, we see that it helps a lot for our lists to be sorted. Hence that will be our focus for the rest of this…

From  Hannah Lee on December 10th, 2020 8 plays

PAM 6810 Prosem Parfait Eloundou-Enyegue

Zoom Recording ID: 91827104662 UUID: hK217dkcRveQ9kXsSk87Ig== Meeting Time: 2020-12-04T16:41:42Z

From  Meg Cole on December 4th, 2020 3 plays

Lesson29.6 Animation Coroutines

Just as it was hard to design iterators with classes, it is also hard to design timed animation with classes. In this video, we show how to use coroutines to make animation design so much simpler.

From  Hannah Lee on December 3rd, 2020 29 plays

Lesson 29.5 Timed Animation

Our primary application of coroutines in the final assignment is timed animations. In this video we talk about what these are and how to design them with the GameApp class.

From  Hannah Lee on December 3rd, 2020 33 plays

Lesson 28.9 Dictionary Comprehension (OPTIONAL)

This video is not optional because the material is advanced. It is optional because this video series has run long and this topic is less important for you to know. While we have not talked about…

From  Hannah Lee on December 3rd, 2020 10 plays

Lesson 28.2 Iterable Classes

In this video, we show how to make our own iterable and iterator classes. These are actually tightly linked, and you need one to create the other.

From  Hannah Lee on December 3rd, 2020 26 plays

Lesson 27.8 Application Design

Game applications (and graphical applications in general) can get pretty complicated. In this video we talk about how to break up your code to make it more readable and more manageable. In some…

From  Hannah Lee on November 30th, 2020 40 plays

Lesson 27.7 Advanced State Triggers

The state triggers we saw in the previous video were pretty simple. In this video, we talk about using a more complicated trigger: a double click. Double-clicking is more complicated because it needs…

From  Hannah Lee on November 30th, 2020 38 plays

Lesson 27.5 Mouse Input

In the previous video we primarily focused on keyboard input. Mouse input (called “touch” by kivy) is a little more difficult. In this video we talk about how mouse input works and how to…

From  Hannah Lee on November 30th, 2020 37 plays

Lesson 27.3 The GameApp Class

In this video we introduce the GameApp class, which is a class written by your instructor. In the last assignment you will be creating a subclass of the class to run your game. This video highlights…

From  Hannah Lee on November 30th, 2020 48 plays

Lesson 27.2 Animation Frames

The while-loop that drives the game is hidden. This is going to create some interest challenges, particularly when you need variables that carry over from animation frame to animation frame. In this…

From  Hannah Lee on November 30th, 2020 45 plays

Lesson 27.1 The Application Loop

In order to understand the classes that you will use in the final assignment, you first need to understand how a game application works. In this video we lay out the big picture. We talk about the…

From  Hannah Lee on November 30th, 2020 49 plays

Zoom Nov. 12. Dynamic Typing

Our last presentation on classes reviews the issue of typing, and why this has become much trickier with the introduction of subclasses. This is the last material covered in the second exam.The…

From  Hannah Lee on November 12th, 2020 15 plays