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Zoom Dec. 3. Generators

In this presentation we will review, generators which lead into the last major topic of the course (coroutines). Once again, this will involve a lot of visualization.We also start off this…

From  Hannah Lee on December 3rd, 2020 0 plays

Zoom Dec. 1. GUI Applications

In this presentation we talk more about the game2d module that is used in the final assignment. This module contains all of the classes you will subclass.Most of the demo code that you will need for…

From  Hannah Lee on December 3rd, 2020 0 plays

Lesson 29.8 Native Coroutines (OPTIONAL)

This video introduces an advanced topic that is completely optional and is not relevant to the final assignment. If you Google Python and coroutines, you will get something very different than what…

From  Hannah Lee on December 3rd, 2020 0 plays

Lesson29.6 Animation Coroutines

Just as it was hard to design iterators with classes, it is also hard to design timed animation with classes. In this video, we show how to use coroutines to make animation design so much simpler.

From  Hannah Lee on December 3rd, 2020 0 plays

Lesson28.8 List Comprehension (OPTIONAL)

This video is not optional because the material is advanced. It is optional because this video series has run long and this topic is less important for you to know. When we are done with out…

From  Hannah Lee on December 3rd, 2020 2 plays

Lesson 28.7 Iterator Chaining

Generators take iterators as input, but they also produce one as output. In this video we show how to chain iterators together, doing complex operations on our data.

From  Hannah Lee on December 3rd, 2020 3 plays

Lesson 28.6 map and filter

In this video we talk about two very famous generators: map and filter. We show how to use these to replace writing code with a for-loop.

From  Hannah Lee on December 3rd, 2020 4 plays

Lesson 28.4 Generator Visualization

Generators look like normal functions, but they do not behave like them. In this video we show how to visualize them, using the Python Tutor.

From  Hannah Lee on December 3rd, 2020 3 plays

Clip of Cornell Wellness Fall 2020 Bootcamp Class Series 2 Class #2*

5 Stations, 2 exercises/station, complete 2x's before moving to the next station, alternate exercises Round 1- :40/:20, Round 2- :30/:15 1.) Legs: In & Out Squats, Side to Side Lunges 2.)…

From  Jeremy Stewart on December 3rd, 2020 2 plays

Clip of Ideas Youth Education Climate Change

Zoom Recording ID: 91663168736 UUID: 0sRkiAPtTkK8L59s6/knVA== Meeting Time: 2020-12-02T23:15:29Z

From  Jennifer Trimber on December 3rd, 2020 0 plays

Lesson 27.9 Model-View-Controller

When we break up out application in multiple classes, we need to give each class a role. One of the most popular ways to do this is designate a class as a model, a view or a controller. In this video…

From  Hannah Lee on November 30th, 2020 22 plays

Lesson 27.8 Application Design

Game applications (and graphical applications in general) can get pretty complicated. In this video we talk about how to break up your code to make it more readable and more manageable. In some…

From  Hannah Lee on November 30th, 2020 24 plays

Lesson 27.6 Application State

Even though you only need to implement three methods in GameApp subclass, this methods will eventually get very long. In this video we introduce the concept of application state, and talk about how…

From  Hannah Lee on November 30th, 2020 29 plays

Lesson 27.5 Mouse Input

In the previous video we primarily focused on keyboard input. Mouse input (called “touch” by kivy) is a little more difficult. In this video we talk about how mouse input works and how to…

From  Hannah Lee on November 30th, 2020 23 plays

Lesson 27.4 Application Input

The big difference between a game and a movie is the ability to respond to player input, be it from a mouse or a keyboard. In this video we show how to us the tools provided by the GameApp class to…

From  Hannah Lee on November 30th, 2020 20 plays

Lesson 27.3 The GameApp Class

In this video we introduce the GameApp class, which is a class written by your instructor. In the last assignment you will be creating a subclass of the class to run your game. This video highlights…

From  Hannah Lee on November 30th, 2020 28 plays