Search for tag: "application"

NMCA Annual Meeting - January 13, 2021

Recording of the presentation for the 66th Annual Meeting of the Northeastern Mosquito Control Association 2021 webinar series, held January 13, 2021.

From  Emily Mader on January 13th, 2021 10 plays

Lesson 27.9 Model-View-Controller

When we break up out application in multiple classes, we need to give each class a role. One of the most popular ways to do this is designate a class as a model, a view or a controller. In this video…

From  Hannah Lee on November 30th, 2020 36 plays

Lesson 27.6 Application State

Even though you only need to implement three methods in GameApp subclass, this methods will eventually get very long. In this video we introduce the concept of application state, and talk about how…

From  Hannah Lee on November 30th, 2020 44 plays

Lesson 27.5 Mouse Input

In the previous video we primarily focused on keyboard input. Mouse input (called “touch” by kivy) is a little more difficult. In this video we talk about how mouse input works and how to…

From  Hannah Lee on November 30th, 2020 37 plays

Lesson 27.1 The Application Loop

In order to understand the classes that you will use in the final assignment, you first need to understand how a game application works. In this video we lay out the big picture. We talk about the…

From  Hannah Lee on November 30th, 2020 49 plays

My ELO Experience: Global Livingston Institute and the iTEST App - Sebastian Dittgen

Sebastian Dittgen is a senior in the College of Agriculture and Life Sciences majoring in Biologyand minoring in Global Health. He is interested in health disparities and creative approaches toglobal…

From  Aneri Patel on November 17th, 2020 19 plays

Lesson 26.8 The Game of Pig

With while-loops we can now write some super complex programs – once that we way more sophisticated than what we have done before. In this video we show how to create a complete dice game with…

From  Hannah Lee on November 12th, 2020 38 plays

Lesson 22.4 The Subclass Hierarchy

Since every class other than object must be a subclass of another class, this can lead to some interesting “family trees” of classes. In this video we look at Kivy classes, and see how…

From  Hannah Lee on November 8th, 2020 30 plays

SOIL Seminar: Decomposing C++ Modules for Fast Load Times

Title: Decomposing C++ Modules for Fast Load TimesSpeaker: Thomas Lively—GoogleSummary: Even with streaming baseline compilers, downloading and compiling large WebAssembly modules can…

From  Ross Tate on October 12th, 2020 57 plays

TLE: Oct 6 - Method Series, Chelsea Rule

Zoom Recording ID: 97234281047 UUID: lE4gTwqZS+GkY+9188qVZw== Meeting Time: 2020-10-06T15:44:56Z

From  Tracy Gavich on October 6th, 2020 3 plays

Lesson 9.10 Conditional Scripts

The only difference between a module and a script is how you run it. But we have seen Python files that do different things when you run them as a script or import them as a module. This is done with…

From  Hannah Lee on September 24th, 2020 8 plays

Lesson 0.1 The Command Line

This first video introduces you to the command line, which is a text-based tool for interacting with files and programs.

From  Walker White on September 3rd, 2020 130 plays

Patrick Singleton 2020 REU final presentation

Zoom Recording ID: 97214601225 UUID: fKT+tB9xS9G0Vwu20ZfE7Q== Meeting Time: 2020-08-06T16:51:44Z

From  James Overhiser on August 12th, 2020 5 plays

Cornell MPH Virtual Fair April 13, 2020

From  Nicky Beaudoin on April 15th, 2020 31 plays